I've overheard two citizens of Dawnstar complaining about horrible nightmares. They seem to be relying on a priest of Mara named Erandur for assistance. When the ritual's complete, the Skull will be free and then Erandur will turn on you. Kill him now. Kill him and claim the Skull for your own! Vaermina commands you! Before adding a bug to this list, consider the following: Please reload an old save to confirm if the bug is still happening.
Cancel Save. Universal Conquest Wiki. Objective Speak to Erandur. Erandur has assured me he can end the nightmares, the source of which seems to be within Nightcaller Temple, a place of worship for Vaermina. I have agreed to assist him in this endeavor and we are now on our way. Objective Follow Erandur to Nightcaller Temple.
Erandur has revealed that Nightcaller Temple contains the legendary Skull of Corruption, an artifact of great power. In order to end the nightmares, we must breach the inner sanctum and allow Erandur to perform a ritual on the Skull which will render it inert. Objective Follow Erandur to the Library. From a tome obtained in the temple's library, Erandur has discovered a way to breach the inner sanctum. By obtaining a special liquid, we'll be able to perform a Dreamstride Objective Follow Erandur to the Laboratory.
With Vaermina's Torpor in hand, I am ready to undergo the Dreamstride. I must drink the liquid which will enable me to enter the dreams of those who still slumber within these walls and use them to breach the inner sanctum. Objective Drink Vaermina's Torpor. I've found myself within the dreams of a priest of Vaermina. I am experiencing the Orc invasion of the temple over a decade ago. In the guise of the priest, I've been tasked with releasing the Miasma and placing everyone inside the temple in a deep sleep.
Objective Release the Miasma. After awakening from the Dreamstride, I was able to remove the barrier to the inner sanctum. I must now follow Erandur to the Skull of Corruption so it can be rendered inert. Objective Follow Erandur to the Skull of Corruption. I've heard the words of the goddess Vaermina, who claims that Erandur will kill me after the ritual to destroy the Skull of Corruption is complete.
I must make a choice; either allow Erandur to complete the ritual and destroy the Skull, or kill Erandur and wield the Skull of Corruption as my own. I've made my decision, and allowed Erandur to live. The Skull of Corruption has been destroyed and Erandur has offered his services as a companion if I should ever need his assistance.
Especially when Vaermina tells you he's just trying to take it for himself and kill you. To a 'non-good' character, that seems pretty convincing at least to me. Either way though, even if he was at Illia's level of awesome, I certainly wouldn't accept him as a follower. He's a liar, a backstabber and tremendously irresponsible.
It's a good thing he's mediocre as a caster at best. User Info: Lvthn. He joined a church, then when it got attacked by barbarians, he fled the scene, abandoning his brothers to die.
Now he's leading a chance hero in there to help him murder those who are still sleeping. Yeah, I smash his head in and take the stick.
Looks good on my weapon rack. More topics from this board How was it for you? Side Quest 1 Answer How do I solve the 3 stone puzzle? Side Quest 5 Answers Where can I find a soul trap weapon? What's the order?! Side Quest 3 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. As you walk through the temple, mages and orcs will wake up as you approach them, and subsequently attack you. After a bit of exploring, you will search for a book that allows Erandur to conclude that you need to search for a potion that enables you to live through another person's memory.
After drinking the potion and walking down a few hallways within the "dream", your character will exit the dream and rematerialize on the other side of the barrier that blocked you earlier. Once you activate a trigger to take it down, you will progress deeper into the temple. Once you get close to the skull, you will encounter two of Erandur's old companions. The Dreamstride is located on the upper level in the north-east corner of the room, on a lectern.
Take it back to Erandur, who will decipher the book and state that you must use a potion called "Vaermina's Torpor. As a Priest of Mara, he is unable to use the potion, but says that you will be able to do so. Only the unaffiliated or the followers of Vaermina can use it. To find the potion, go to the laboratory, which adjoins the library.
Follow Erandur to the laboratory, where you will encounter another Orcish Invader and a Vaermina Devotee. Continue down the corridor, and fight off more Vaermina Devotees and Orcish invaders. You may find it easier to back through the doorway and tackle the enemies one at a time; Erandur is quite capable of dealing with them.
After they are defeated, you can look for the torpor—a tall red bottle located on the lower level in a bookcase near the northeast corner of the room. Numerous other alchemical ingredients and potions line the shelves, and on the top level near to where Erandur is waiting, there is a copy of the Alchemy skill book Mannimarco, King of Worms , on a half-buried bookshelf.
Speak to Erandur, and he will command you to drink the potion. It's a good idea to save your game here. Upon taking the potion, you are transported to the inner sanctum in the tower, which you experience in a blurry, psychedelic vision. Two of Vaermina's Devotees are talking. Though everything is quite hazy, you can discern from what they are saying that you have traveled back in time to the moment of the Orc invasion of the temple.
One of the men addresses you as "Brother Casimir", and asks if you are ready to release the Miasma. There is a clattering noise in the background.
You cannot access your inventory or map while in the Dreamwalk, nor can you pick up items or fight; you will not get attacked, however. Reply that you are ready, then head down the corridor and into the dining hall. You will see battles and corpses along the way. Make a left into a bedchamber. Head up the stairs and then down the passage on the right.
Navigate a winding path onward until you reach the upper level overlooking the sanctum. Locate a chain with a large ring-shaped pull and activate it. This will release the Miasma. You will then awaken. When your objective updates to "Disable the Magical Barrier", take the soul gem from just to the left of the pull chain. The forcefield will deactivate.
Talk to Erandur, and he will report that you disappeared and reappeared on the other side of the barrier, and that you can now access the Skull of Corruption. Follow Erandur toward the Skull, taking care of several Orcs and Vaermina Devotees you will encounter along the way.
You may confront some challenging battles here. Hanging back behind Erandur and some strategic retreats can be an effective tactic, but you will likely face the powerful battleaxes of some of the Orcs on a few occasions, or the Devotees's shock spells, both of which can deal heavy damage.
Erandur will pause if he begins to get very far ahead of you. When you are nearing the Skull shrine, there is an Orc lying in a room who is especially deadly.
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